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Old 15-04-2013, 12:50 PM   #11
Smiling Spectre
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Ok, several titles from the top of my head: Resident Evil 1, AI Wars, Might & Magic 7, Incoming.

First two are too fast (AI wars is incredibly fast) if "Graphic acceleration" is on, but quite bearable with "software rendering". M&M is ok in real-time mode, but have insanely fast movement in turn-based, and Incoming have "normal" world, but lightning speed for vehicle/view movement. And this games are not alone any way - I seen much more, but with my affinity to slow (or better turn-based) gaming I simply cannot remember action games so good - usually I am dropping it next second after I discovered that it's unplayable.

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Old 15-04-2013, 07:46 PM   #12
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You're probably right, I was just generalizing but it's perfectly possible for a modern game to have no proper timing programmed as well as a DOS one, but I think less frequent... The most established 3D engines I can recall (Morrowind...) when they find more powerful hardware they usually produce more FPS but preserve the timing...

I have a cookie for you Spectre

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Old 16-04-2013, 05:00 AM   #13
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Thank you, Japo!
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