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Old 28-03-2005, 01:26 PM   #551
PrejudiceSucks
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The easiest way to sort out stunned aliens is to keep them in your landing craft with a guard or two with a pistol. Surprisingly enough, though, you may want something larger if you anticipate Crysallids and you might want soldiers skilled in Psi if you're trying to keep Etherials in your craft.

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Old 28-03-2005, 02:07 PM   #552
another_guest
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If it's only one or two stunned aliens that could really cause trouble, place a soldier on the same spot (soldier standing on the tile where the unconscious alien is lying). I have only tried that a handful of times, but as far as I know, it prevents them from getting up.
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Old 28-03-2005, 05:00 PM   #553
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@PrejudiceSucks: it would be far more intelligent to use only <insertyourweaponofchoice> or a psi amp - but:

i already have done cydonia and loaded a savegame that was before i went there.
i just want to play a bit further and my squad is already pretty good and well i just play for fun...and MC is pretty funny^^
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Old 28-03-2005, 05:05 PM   #554
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Thxs for armor statistics, didnt havem, didnt feel like finding them. k:

Are you sure LR can auto fire 3 times? Thats 102% TU Ill go make some and try it later today...

Heavy Laser______________Heavy Plasma

__Acc%__TU%____________Acc%____TU%
___N/A_________Auto______50%_____35%
__50%__33%___Snap______75%_____ 30%
__84%__75%___Aimed_____110%_____60%

____85_________DMG_________115

Laser Rifle___________Plasma Rifle

Acc%___TU%_________Acc%____TU%
46%____34%___Auto ___55%___36%
65%____25%__Snap____86%___30%
100%___50%__Aimed__100%___60%

60_____________DMG______80


When you set it up this way... you really cant ignore the accuracy differances anymore... especially not if your tactic is to sit back with a sniper with a heavy laser. The HL just takes too long to have a greater chance to miss for less dmg anyway. And the HL potential yield vrs ANY of the other 3 is abismal because of auto fire and the lack thereof, it only has 255 max potential dmg a round. The closest setup is aimed on PR vrs LR, your again looking at shooting twice with the LR being better assuming you dont have to move at all to aim and the targets armor doesnt negate a shot.

If you compare them just on dmg AND ignoring auto fire the HL and the PR are closest but the accuracy on the PR is just too superior. Id rather have that 36% increased chance to hit than 5 extra dmg.

Lets add those armor stats axident brought us, and shudder, as the HP cuts through it all (again barring the sectopod) much more easily than anything else.

The sectopod was designed to keep you from being able to do what.... simple, carry only one weapon type late game... the HP. Ive tried taking down pods with HP... 12+shots later it wasted 3 experienced soilders in flying suits. :w00t: On the other hand I have gotten lucky and gotten them from behind and killed them with HP auto fire with ease, and sometimes not... The game designers intention is to force to you make tactical decisions regarding weapons loadout to add some variety to late game missions. Now if you want to argue HL > LR for taking out sectopods... I might see it I havent played enough with that setup to run an experiment against one but I could see the HLs 25 extra dmg coming in handy against the pods armor.
                       
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Old 28-03-2005, 05:19 PM   #555
lethe
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If you're a HP fan, take a small launcher with you all the time for sectopods. Never had any problem with them.

Thanks for the tips, I'll try to introduce some of them in my gameplay, but changing it completely would be starting over and would be kind of prejudicial

About stunning aliens, never do that in the beggining of a mission. My lesson was in the early days, stunning the first I could find thinking "good, I have what I want", then going to the ship. After killing everything, I spent twenty minutes searching through the ship to find the survivor that won't let me finish the mission, to find out that it was the one who had been stunned outside.
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Old 28-03-2005, 07:46 PM   #556
dunkellic
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i just tried to MC a sectopod....well, my last soldier made it

they got really nice stats, but no autofire.
AND i found the ULTIMATE WAY to deal with sectopods!!
they only have 250 shots and no clips to reload, so just get a good cover and wait until they run out of ammo
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Old 28-03-2005, 11:34 PM   #557
Game Phre&#124;&lt;
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k: I agree that I would love to start discussing the weapons with everyone if....
:Titan: I could get the thing to let me go to the UFO crash site! Everytime I start a ground mission it gives me the button to click to begin the mission then my monitor goes, click, and the game shuts down and dumps me into the desktop. HELP!!!!!
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Old 28-03-2005, 11:55 PM   #558
axident
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Quote:
Originally posted by ImpNemo@Mar 28 2005, 05:05 PM
Thxs for armor statistics, didnt havem, didnt feel like finding them. k:

Are you sure LR can auto fire 3 times? Thats 102% TU Ill go make some and try it later today...

Heavy Laser______________Heavy Plasma

__Acc%__TU%____________Acc%____TU%
___N/A_________Auto______50%_____35%
__50%__33%___Snap______75%_____ 30%
__84%__75%___Aimed_____110%_____60%

____85_________DMG_________115

Laser Rifle___________Plasma Rifle

Acc%___TU%_________Acc%____TU%
46%____34%___Auto ___55%___36%
65%____25%__Snap____86%___30%
100%___50%__Aimed__100%___60%

60_____________DMG______80


When you set it up this way... you really cant ignore the accuracy differances anymore... especially not if your tactic is to sit back with a sniper with a heavy laser. The HL just takes too long to have a greater chance to miss for less dmg anyway. And the HL potential yield vrs ANY of the other 3 is abismal because of auto fire and the lack thereof, it only has 255 max potential dmg a round. The closest setup is aimed on PR vrs LR, your again looking at shooting twice with the LR being better assuming you dont have to move at all to aim and the targets armor doesnt negate a shot.

If you compare them just on dmg AND ignoring auto fire the HL and the PR are closest but the accuracy on the PR is just too superior. Id rather have that 36% increased chance to hit than 5 extra dmg.

Lets add those armor stats axident brought us, and shudder, as the HP cuts through it all (again barring the sectopod) much more easily than anything else.

The sectopod was designed to keep you from being able to do what.... simple, carry only one weapon type late game... the HP. Ive tried taking down pods with HP... 12+shots later it wasted 3 experienced soilders in flying suits. :w00t: On the other hand I have gotten lucky and gotten them from behind and killed them with HP auto fire with ease, and sometimes not... The game designers intention is to force to you make tactical decisions regarding weapons loadout to add some variety to late game missions. Now if you want to argue HL > LR for taking out sectopods... I might see it I havent played enough with that setup to run an experiment against one but I could see the HLs 25 extra dmg coming in handy against the pods armor.
You're right; I haven't used Laser Rifles in so long that I forgot. Still, some of your soldiers have the ability to fire 9 shots because the game rounds to the nearest TU. For instance, if the soldier has 33 TUs, then each shot takes 11.22, or 11 TUs.

If anything, this just proves that Laser Rifles are worse than Heavy Plasma except against 'pods.
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Old 29-03-2005, 01:14 AM   #559
Sharp
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Hmm, everyone does seem to prefer Heavy Plasmas, no arguments for all its advantages.

Auto-shot
Lotsa damage
Fairly good accurcay

Now i dont give heavy lasers to everyone, just 2-4 snipers in my squad.

They fire from off-screen and kickass while safely hidden from the aliens.

Also the heavy laser is not weak at all. If you mange to hit all 3 in a HP then yes it does more damage but the Heavy Laser is not for close combat. Its for long range fire support.

The heavy laser can kill any alien you want if the person who fires it is that accurate. One of my best snipers is 83 firing accuracy. Im assuming that the 110% accuracy of the heavy laser aimed shot gives an overall accuracy of 93%, which means if crouched as well should make it almost impossible to miss. My sniper kills anything in her line of fire, and i mean anything. Generally she hits headshots as well so she kills people in one hit.

Adv. Of Heavy Lasers
No Ammo
Good Accuracy
Good damage

My other 3 snipers are +70 firing accuracy and all equipped with heavy lasers, it is really a one-shot one kill. Also when theres those annoying obstacles in the way i can use my snipers to blow them up without wasting ammo and be sure of not killing any of my troops because there soooo accurate.

Somewhere b4 someone said that power armour is resistant to laser, well mabye laser rifles, not heavy lasers, there also good against plasma rifles as well but not totally resistant.

Newayz i luvs my lasers, cheap, effective, accurate and efficent.

Also one more thing, a heavy plasma can only fire 12(last one only 2 times i think) times of autofire before reloading, a heavy laser can fire forever without reloading. Ok so you fire less shots, but your shots are more accurate. My sniper doesnt even have to use the aimed shot, just a few snap shots, she can usually fire 2 while moving a bit, and 3 if practically motionless (i think).

So basically what you should do is give your best shots a heavy laser and the rest of em plasmas.
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Old 29-03-2005, 02:14 AM   #560
axident
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Quote:
Originally posted by Sharp@Mar 29 2005, 01:14 AM
Hmm, everyone does seem to prefer Heavy Plasmas, no arguments for all its advantages.

Auto-shot
Lotsa damage
Fairly good accurcay

Now i dont give heavy lasers to everyone, just 2-4 snipers in my squad.

They fire from off-screen and kickass while safely hidden from the aliens.

Also the heavy laser is not weak at all. If you mange to hit all 3 in a HP then yes it does more damage but the Heavy Laser is not for close combat. Its for long range fire support.

The heavy laser can kill any alien you want if the person who fires it is that accurate. One of my best snipers is 83 firing accuracy. Im assuming that the 110% accuracy of the heavy laser aimed shot gives an overall accuracy of 93%, which means if crouched as well should make it almost impossible to miss. My sniper kills anything in her line of fire, and i mean anything. Generally she hits headshots as well so she kills people in one hit.

Adv. Of Heavy Lasers
No Ammo
Good Accuracy
Good damage

My other 3 snipers are +70 firing accuracy and all equipped with heavy lasers, it is really a one-shot one kill. Also when theres those annoying obstacles in the way i can use my snipers to blow them up without wasting ammo and be sure of not killing any of my troops because there soooo accurate.

Somewhere b4 someone said that power armour is resistant to laser, well mabye laser rifles, not heavy lasers, there also good against plasma rifles as well but not totally resistant.

Newayz i luvs my lasers, cheap, effective, accurate and efficent.

Also one more thing, a heavy plasma can only fire 12(last one only 2 times i think) times of autofire before reloading, a heavy laser can fire forever without reloading. Ok so you fire less shots, but your shots are more accurate. My sniper doesnt even have to use the aimed shot, just a few snap shots, she can usually fire 2 while moving a bit, and 3 if practically motionless (i think).

So basically what you should do is give your best shots a heavy laser and the rest of em plasmas.
I don't know why you'd want to use Heavy Laser for sniping when, for less TU and more accuracy AND damage, you can use Heavy Plasma. HP weighs only the same as a regular plasma rifle. So the only advantages that Heavy Laser has over Heavy Plasma are: 1) better against Sectopod and 2) no ammo.

But just eject your plasma clips right before the end of a mission and you wipe out almost all of advantage (2). If you have more than a few soldiers in a squad, they will have enough ammo among them to finish almost any mission, so there goes the rest of (2).

Since Blaster Bombs are best against 'pods, it doesnt make sense to use Heavy Laser OR Heavy Plasma or any other weapon, so HL is worthless after you get Plasma and Heavy Plasma unless you are really, really, really concerned about lack of ammo and really don't want to use Blaster Bombs against Sectopods.
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