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#561 | ||
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But if your guy can kill like that anyway... go for it Remember, there is no right answer in this except mine |
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#562 | ||
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![]() ^ thats me ^
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#563 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Right, I'll help that other guy out - Nobody here knows how to sort out that bug, but try downloading it from HoTU if you got it here, or here if you got it from HoTU.
Oh guys, as a (semi) final statement I would like to say that I play with X-ComUtil and I choose the 'improved lasers' thing. It only improves the Heavy Laser, though, and also means that you need Elerium and/or Alloys for your laser weapons that are better than Laser Pistols. It adds to the HL damage and accuracy, but they cost 1A and 5E each, so you can't just make loads at the beginning. Even Laser Rifles are 1E and Laser Tanks are 10E 5A, at the same price as before for the same tank. It balances the game a lot more and all of you should download the latest version of X-ComUtil (not the beta) as it makes the game easier to start off with and much harder to end with. One of the features I like the most is the 'High-Explosives' option that allows them to blow through a UFO's outer wall (although it takes a few). Very rewarding. And handy on Battleship missions. Like you know all the times you wanted to go through the roof without blaster launchers (maybe the first battleship you meet, where you don't have the tech)? Well now you can, you just throw some HE onto the roof to make holes of 1 square (so 4 packs = hovertanks!) and let the fun start. Especially since you can always throw more in and it goes right through the inner walls of a UFO in no time. But that's just me. |
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#564 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() doesn´t this destroy the gamebalance?
i mean the thing with the HE´s wasn´t made for fun. it shurley has its reasons that the only weapon wich can blow a hole into an ufo is the blasterlauncher/heaveplasma (heavyplasma does only work inside, doens´t it?) and also i find it useless to power up the heavy lasers. they weren´t made weaker than the heavy plasma wihtout purpose. AND if you need elerium for heavy lasers this would be another reason for me not to use them. heck, i don´t ever needed elerium for plasmaweapons (only for aircraft weapons) because you will find them (in mid-game stage) at any ufo site and after a mission you will have even enough to sell them for about 1 or two millions. laser weapons are only usefull (in my opinion) at the beginning of the game, where you only have rifles and not enough scientists to research plasmaweapons fast enough |
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#565 | ||
![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 1
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![]() Hi everyone,
i´m new here, but i love x-com. I would like to play it, but i´ve several problems. :help: First i can´t load my saved games, they´re not shown in the loading list. The second prob is discussed earlier but it´s solution doesn´t work for me. I´ve windows xp sp2 and everytime i wanna start a mission the game crushes down. It doesn´t work when i shut down every other program. Has anyone here an idea how i can solve my probs? I´m desperate, :ranting: I WANNA PLAY |
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#566 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Actually, the inner walls of a UFO are weaker than the outer walls. A HP could easily go through the inner walls. Even a Heavy Laser would probably do the trick. Blaster Bombs are always goin to work on anything.
No-one knows how to fix UFO, or people would have been replied to. For the saved games thing I have no idea. Try copying them and pasting them back into the saves folder, overwriting the originals, that could work. |
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#567 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Quote:
To the abandonia crew: is there a reason not to upload the DOS version? This runs quite flawlessly in Dosbox.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#568 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() DOS version has the fixable difficulty bug and crashes a lot less (ok...DOS crashes less than Windows probably
As for my weapons combos: 6 Heavy Plasma 4 Laser Rifle 2 Blaster/Rocket /w Laser/Plasma sidearm 2 Heavy Laser/Plasma Rifle/Stun Launcher /w Laser/Plasma sidearm |
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#569 | ||
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Heavy Laser Stats 120-dmg (highest conventional weapon damage in game) Snap Shot - 75% accuracy 33% TU Cost Aimed - 110% accuracy 60% TU Cost Other: No ammunition required, extra-effective against sectapods, can blow holes in inner walls of UFO's Heavy Plasma Stats 115-dmg Auto-Shot - 50% accuracy 35% TU Cost Snap Shot - 75% accuracy 30% TU Cost Aimed - 110% accuracy 60% TU Cost Other: Weak against sectapods, can blow holes in inner walls, clip size of 35 As you can plainly see the Heavy Plasma is very effective for your gruntwork soldiers as it has a high damage combined with the ability of the Auto-Shot so in enclosed areas. However when sniping that extra 5 damage that the heavy laser does can make a lot of difference. Also as no ammunition is needed you dont have to even put the tiniest amounts of effort into ammo conservation. The laser can efficently and effectivly blow holes in many obstacles for fire teams to go through. As I stated before, I only give lasers to my snipers, hence they only use aimed/snap shots hence the extra 5 damage the laser does is extremly usefull when fighting. Also you can see that the snap on the laser and plasma are exactly the same only differing in TU's by 3%. I dont know if you use XCOM Util or something which changes weapons stats but the heavy laser is the ultimate Sniper weapon. I give the grunts the heavy plasmas and make them go into close combat, however if you can afford to (as in you wont die) then try and fire aimed shots as this increases your soldiers firing accuracy greatly. Sniping Tactic: My best sniping tactic is similar to what those darn aliens do all the time, I give my snipers flying suits, they fly ontop of buildings. They stay in the centre of the roof and move to edge to spot n' shoot an alien and then move back into the centre, makes the soldier immune to being MC'ed and no return fire as well. HWP's: Heavy Weapons Platforms are extremly usefull in every stage of the game in my opinion. In base defence they effectivly boost it. They cannot get mindcontrolled, get panicked or go beserk. They move extremly fast and the weapons they can carry are suprisinlgy effective. The Plasma/Laser Cannons practically dont have ammunition problems as the Plasma can fire 255 rounds and it automatically gets replenished after each battle. The Cannon is the only useless one, it is only good for the first few missions, I first get the Rocket Launcher, it has a large firepower, lots of ammo, and unlike soldiers wont accidently blow up your troops. Im not too sure of the accuracy of the HWP's but im sure that it is fairly high, although not as high as experienced soldiers. A Cannon HWP on the first few missions can kill far more then your newbie soldiers. The HWP is also much better then losing 4 valuable members of your squad (generally the first people in your sky-ranger are the most experienced due to killing more aliens etc... unless of course your next 4 people are the best as the first 4 die) Only in Base Assaults do tanks truly suck. They clog up hallways and cannot fire around corners and then peek back effectivly. On the otherhand using a tank as cover means that you can chuck grenades over the tank while being safe against return fire, but that is a very expensive tactic. Tanks can also effectivly clear out the same corridors they clog up and let your soldiers mop up the leftovers.
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![]() « † DxRxIx † » |
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#570 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Eh?
Heavy laser stats(from Ufo) damage-85 snap shot 50% aimed shot 75% Really strange.But lasers are better anyway :Titan: |
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Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
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UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
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