![]() |
#691 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
|
![]() My first double post and spam post together.
But it is worth it becouse :Brain: 1000th post in Ufo Thread!!!!! :Brain: :w00t: Ok now I must figure just something smart about Ufo...erm....I like plastic armours,and I use them often.They look really cool.Ok this was stupid :whistle: I would do something about this but that would look really cheap after my 800th post. - Havell |
||
![]() ![]() |
|
![]() |
#692 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
|
![]() Quote:
XXHHXX XXHHXX XXXAXX XXLGRX XXXXXX XXXXXX There is only one one connection between Hangar and Access lift, and first after it I build General Store, as it takes only 10 days. Soon as it's done I add 2 more buildings. This way I can add 2 more hangers if I have to, and I can expend base more then if I start close to the side. [/b][/quote] This config, with its long hallway, is awesome for spotting-sniping: MMMMMM MXMMMM MXMMMM AXXXXX HHHHHH HHHHHH A = access lift H = hangar M = miscellaneous.. .whatever you want X = nothing If you don't need three hangars, then: MMMMMM MXMMMM MXMMMM AXXXMM HHHHXM HHHHXM For some reason planes like to go from top down, so I am forced to make my original base have the hangar above, stuff below: HHHHHH HHHHHH XXXAXX MMXMXM MMMMMM MMMMMM No long hallway, but I don't care about base assaults, not when I have 20 high-psi, high-experience guys in flying armor wielding HP and Blaster Launchers |
||
![]() ![]() |
|
![]() |
#693 | ||
|
![]() Like stated above, aliens attacking your base won't really give you that many spoils. And I certainly wouldn't advise "inviting" them for that purpose.
Also, often people will tell you to land at a terror site and take off right away. I don't know what the score is if you don't land at all, but just touching down and leaving will still result in a -200 to -300 score: the game considers all civilians at the terror site as killed. Something which happened to me once when one of my bases were under attack: even though the invaders were mutons and a single silacoid, ALL of my soldiers except one panicked or went berserk after the 1st round. I still don't know how that was possible, I didn't think mutons had any psy abilities? And even if they had, causing 15 soldiers with decent psy training to panick in a single turn seems a bit extreme :blink: |
||
|
|
![]() |
#694 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() One thing I forgot to mention:
During the debriefing screen where it says alien artifacts recovered; those are things that you haven't researched yet. Weapons, clips, etc that you normally make money from, just don't score if you have researched then. They still end up in your stores though. |
||
![]() ![]() |
|
![]() |
#695 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: ,
Posts: 144
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#696 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() Or you may have just gotten decimated the first round and the survivors panicked.......
|
||
![]() ![]() |
|
![]() |
#697 | ||
Join Date: Oct 2004
Location: Wimbledon, England
Posts: 1,624
|
![]() 68 Pages.. 1005 replies.. must be a good game ill have 2 check it out!
__________________
![]() |
||
![]() ![]() |
|
![]() |
#698 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 23
|
![]() Jman! I think that pretty much explains why I thought there wasn't all that much loot. I have probably research all the other stuff and for that it didn't register, makes sense.
As for the Muton attack on your base, man thats crazy. I mean, I have had people go berserk, even a couple, but EVERYONE? hmm, maybe THIS time, the aliens put something in your base's water suply |
||
![]() ![]() |
|
![]() |
#699 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() Like a blaster bomb? :twisted:
|
||
![]() ![]() |
|
![]() |
#700 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: ,
Posts: 355
|
![]() No, use grenades.
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||
  |