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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() Are you sure about that one? Adding an engineer to a road already being built, doesn't make a difference but as far as I remember, ordering multiple engineers from the start to work on the same road made it go faster...
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() I tried testing this. I put an engineer on a hill, and ordered him to build a road. 4 turns. Then I reloaded, and put two engineers on that same hill. Same order: 4 turns.
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#3 | ||
![]() ![]() ![]() Join Date: Feb 2010
Location: Katowice, Poland
Posts: 3
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![]() Quote:
Btw, here's an amusing strategy: drain life / ghouls on troll units; if you are lucky, you'll get a regenerating, no-upkeep undead unit. Mmmm.... uber zombies. |
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#4 | ||
![]() ![]() ![]() Join Date: Jan 2006
Location: Recklinghuasen
Posts: 1,906
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![]() Quote:
The undead trolls are great city unrest suppressors btw., as you can fill your cities with undead trolls for no upkeep whatsoever, and they're great defenders too (shamans, halberdiers and war trolls). |
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