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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() Speaking of manufacturing, Alien alloys are the next best thing to laser cannons and medkits to produce, and besides...you need them to produce other things, so why not make a lot and sell when you have a large amount
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#2 | ||
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![]() Because you get too much from UFO's.
Who needs cash from countries when you dont pay your scientists and engineers :bleh: . Im pretty sure countries leave if thier pissed with you, regardless of Infiltration Ships or not, either that or Infilitration ships dont solely garuntee that the country they land in stops paying you. What annoys me now however is the incompetance of X-Com Soldiers. You would think they would be able to fire over a person who is ducking, but nooooooo they have to be difficult and kill the person instead. However aliens are also equally incompetant. One of my soldiers was saved by a snakeman as he killed a chyrsalid who was just about to attack my soon to be a zombie-soldier. I thanked him by only stunning him. Also a chyrsalid decided to weave inbetween 3 of my soldiers and hide underneath the skyranger, he was promtly exploded. Also apart from my starting initial base i like getting my bases attacked. So much more easier when you have the home advantage and know where the aliens are instead of vice-versa. Best thing to produce apparently are fusion launchers, however you need a fair amount of capital to start making money quick soon.
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() The best fun is when you shot auto-shot with first shot kill alien you aimed to, and with other two shots kill another alien in darkness.Happened once to me,I must have my lucky socks or something LOL
Another thing I like is when your soldier(with 80 accuracy) has full TU and DONT hit chrysalidis standing RIGHT BEFORE him with his 2 autoshots |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 342
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![]() Quote:
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
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![]() Yeah.One time I was in storm formation(all soldiers covering themselfes) and last one gone berseker and amazingly he hit almost with every shot one of my troopers.But that dont bothers me much.I play a challenge, and you wont get there very fast without realizing that everyone is EXPENDABLE :twisted:
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#6 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() heh, just played a mission.
before i´ve even had left the skyranger four aliens were already dead looks like im going to mars soon, just have to build the avenger. funny things in x-com: once there was a chrysaild. he was about five steps away from my soldier (who has missed als his shots...) but instead of attacking the chrysalid goes three steps towards the soldier, turns around walks away and then decides that attacking would be probably better than running away, tooo bad his TU didn´t last to get to my solider :twisted: |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 342
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#8 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() Well, that's good to know that aliens ARE stupid (unless those smart ethereals)
If the chryssalids are smart, we're history LOL |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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Get Hyperwave and install one per base, selling off all radars in bases with Hyperwave. Radar misses a lot of UFOs. (To get Hyperwave, stun a Navigator from any alien race and research it. I hear that Engineers also work, but I haven't tried that.) Alien Infiltration missions are the ones to watch out for. It doesn't matter if you kill 99% of the UFOs over USA if that last 1% was Alien Infiltration and got through. You could produce Medikits for sale as well, if you don't have Laser Cannon tech researched. The other profitable one is Fusion Ball Launcher, but that takes special materials, so you may as well sell Medikits or Laser Cannons instead. Anyway, I have Hyperwave and I STILL managed to lose the USA somehow.. that was before I set up my last two bases in the polar regions.. I bet some stupid UFO managed to sneak from the Arctic circle down to the USA before my Hyperwave could pick it up. To have blanket coverage, make sure you build 8 bases and cover the globe with Hyperwave detectors. One in Europe, one in USA, one in China, one in South Africa, one in Australia, one in Brazil, and one at each pole should do it. But you know what, I don't care about losing the USA anymore, not ever since I got over 600 engineers making and selling laser cannons for me. As an aside, I discovered a pretty cheap way to take out an alien base (but watch out for Mind Controllers): make sure that you are spotted by someone, then run back to the green room and stay there. Send all your soldiers crouching and facing the gravlift, so any alien that steps into the green room gets blasted. This works in regular missions too by camping anywhere on the map, including on either side of the UFO doors so any aliens that step out have their arms blown off. It's not as fun, but it sure jacks up the Reactions of the soldiers involved. Sometimes you will have to hunt down the last alien or two, though, because they refuse to come out and play. |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() I really dunno what you guys are talking about with the America thing.
I always used to lose China after the first 4/5 months to a 'secret alien pact' which was annoying. I don't generally build my bases in the USA, because once you build a base somewhere not only do you need to keep a strike team or two there, you also really need to keep the base defended from UFO attack. As soon as you build an even reasonably good base up and kill a few aliens per month, after a while they come looking for you. For this reason I have a 'specialist' research and manufacture base on the polar ice caps and I have about 200 spaces in my stores, so that I can transfer alein goodies to that base. It has a guard of about 20 soldiers with Laser Rifles and proximity grenades, recruited from my best soldiers. You might think that this is a bit over the top, but on the other hand, it makes me an absolute shedload of money every month (I generally have about 5/6 workshops there, it varies) and also a hell of a lot of researching power. I can literally put 100 people onto 3 projects and have about 50 spare, for any new alien gadgets that come along (or those sodding Mutons). X-COM hilarious moment - I blow a hole in the side of a small UFO wall, about halfway on the left flank. I throw in a proximity grenade. An alien (I think they must have been sectoids) walks over it and dies. Next turn. I throw in a proximity grenade. Two (it would seem, although I wasn't watching that spot, just nading it) aliens go down. Next turn another two. And then one more. So for 4 proximity grenades in one place, on a small UFO - 6 aliens dead. Although sadly, I lost about a million dollars' worth of heavy plasmas. X-COM Tip for the day (I'm starting these again. For a bit at least.) - Don't all camp on the same access lift as some are suggesting. Reason 1 - If people are kneeling then someone is bound to die. Reason 2 - Whenever it is most important to keep a particular person alive, the person opposite inevitably misses and kills them. Reason 3 - Mind Control, or even worse Blaster launchers. Don't ask me how I know this, but if you do insist on putting more than 2 people together, no matter what the circumstances, they probably will get MCed. HE Packs + about 10 of your soldiers = mission lost. |
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